close
main()
│
└ level_load
act_palyer1 ─ active()
act_palyer2 ─ active()
act_palyer3 ┬ active()
└ md_rot(mdd3,3)
│
└ test_main(player_model,player_skin)
│
├ input_scan()
├ camera_pos()
└ player_move()
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