function input_scan()
{
while (1)
{
if (player)
{
force_x_old = player.force_x; //store old force values
force_y_old = player.force_y;
player.force_x = 0; // set force to 0 until we get key input
player.force_y = 0;
if (key_cuu == 1) player.force_x = 1;
if (key_cul == 1) player.force_y = 1;
if (key_cur == 1) player.force_y = -1;
if (key_cud == 1) player.force_x = -1;
if(player.force_x != force_x_old || player.force_y != force_y_old)
{
if(connection == 2)
{
send_skill(player.force_x,SEND_VEC);
}
}
}
wait(1);
}
}
---------------------------------------------------------------
waiting to handle : the jump force
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