close
function move_player()
{
        set disconnectable;
        
        my.nosend_frame = on; // don't send animation
        
        send player_number and num_of_player to all client;

         // this code is to solve high latency creation problem
         sleep(.3); // this can be left at .3 no matter what
         ent_sendnow(my);
         sleep(.3); // sleep(3); // high latency solution for now

        if(connection != 2)  set the profession properties;

        while(1)
        {
                my.prev_anim_state = my.animation_state; // save animation state
                my.animation_state = ANIMATION_STATE_WALK; // initial set to walk

                judge the animation is changed or not;

                if(my.animation_state != my.prev_anim_state) // if changed
                {
                         send_skill(my.animation_state,SEND_ALL);
                }

                move player according the forces;
                wait(1);
        }
}
                        


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