close
done :

  ‧the client can move

       → the key is the line 

          "send_skill(my.animation_state,SEND_ALL)"

  ‧the camera can move with the client

       → because the function "camera_pos" is executed just in 

          the main
function, it's strange that client can't run 

          to the end of "player_move" function.
  

problem : 

  ‧the client's camera can's adjust the pan back to the origin 

    direction
 
  ‧the server can see all the animation, but the clients can't



finish ratio : 20 %

    
Good job, today!!     

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    SkyChord

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