close
done :
‧all the client can choose their own players
‧slove the problem of client side that can't use mouse to choose player
→ use ent_createlocal to create the players
problem :
‧player can load to the office.wmb, but still can't move
‧face a problem that should let all level in one level or use session
connection when the level changing
finish ratio : 5 %
gonbade!
‧all the client can choose their own players
‧slove the problem of client side that can't use mouse to choose player
→ use ent_createlocal to create the players
problem :
‧player can load to the office.wmb, but still can't move
‧face a problem that should let all level in one level or use session
connection when the level changing
finish ratio : 5 %
gonbade!
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